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Pathfinder Second Edition

Compendium

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Arcane Spells

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Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Pathfinder Player Core!

Arcane Cantrips

Caustic BlastH Fling a glob of acid that splashes a small area.

DazeH Cloud a creature’s mind to make it off-guard or slow.

Detect MagicH Sense whether magic is nearby.

Electric ArcH Zap one or two creatures with lightning.

Figment Create a simple auditory or visual illusion.

FrostbiteH Damage a creature with bitter cold.

Gouging ClawH Morph your limb into a claw and attack with it.

IgnitionH Burn a creature up close or at range.

LightH Make an object glow.

MessageH Speak a message to a distant creature, who can reply.

Prestidigitation Perform a minor magical trick.

Read AuraH Detect if an object is magical.

ShieldH A shield of magical force blocks attacks and spells.

SigilH Leave a magical mark.

Summon InstrumentH Call an instrument that only you can play.

Tangle VineH Conjure a vine to entangle a creature.

Telekinetic HandH Move an object with a floating hand.

Telekinetic ProjectileH Fling an object at a creature.

Void WarpH Damage and weaken the living with void energy.

Arcane 1st-Rank Spells

Air Bubble React to create air for a creature to breathe.

AlarmH Be alerted if a creature enters a warded area.

Ant Haul Target can carry more.

Breathe FireH Release a small cone of flame from your mouth.

CharmH A creature becomes more friendly to you.

CommandH Bid a creature approach, run, drop something, lie prone, or stand up.

Create Water Conjure 2 gallons of water.

Disguise MagicH Mask the aura of a spell or item.

Dizzying Colors Swirling colors blind, dazzle, or stun creatures.

Enfeeble Sap a creature’s strength.

FearH Frighten a creature, possibly making it flee.

Fleet Step Make your Speed much faster.

Force BarrageH Pelt creatures with unerring shards of magical force.

Gentle Landing React to save a falling creature.

Goblin Pox Infect a creature with goblin pox.

Grease Cover a target or an area with slippery grease.

Grim TendrilsH Creatures in a line take void damage and bleed.

Gust of Wind Wind blows out fires and knocks back objects and creatures.

Hydraulic PushH Damage and push a creature with a blast of water.

Illusory DisguiseH Make yourself look like a different creature.

Illusory ObjectH Form a convincing illusion of an object.

Item FacadeH Disguise an item to look perfect or shoddy.

JumpH Make an impressive leap.

LockH Make a lock much harder to open.

MendingH Repair one non-magical item.

Mindlink Mentally impart 10 minutes worth of information in an instant.

Mystic ArmorH Ward yourself with magical armor.

Pest FormH Turn into a nonthreatening animal.

Pet Cache Hide a familiar or animal companion in a pocket dimension.

Phantasmal Minion Create a creature of force to perform minor tasks.

Pummeling RubbleH Hurl a cone of rocks to batter creatures.

Runic BodyH Temporarily apply magical runes to a creature’s unarmed attacks.

Runic WeaponH Temporarily apply magical runes to a weapon.

SleepH Put creatures in a small area to sleep.

Spider Sting Damage a creature and afflict it with spider venom.

Summon AnimalH Conjure an animal to fight for you.

Summon ConstructH Conjure a construct to fight on your behalf.

Summon UndeadH Conjure an undead to fight on your behalf.

Sure Strike Your next attack is especially accurate.

TailwindH Increase your speed for an hour.

ThunderstrikeH Call down a thunderbolt.

VentriloquismH Throw your voice.

Arcane 2nd-Rank Spells

Acid GripH Move and harm foes with a hand of acid.

Blazing BoltH Fire one to three flaming bolts at different foes.

Blood VendettaH Cause a creature that attacks you to start bleeding.

Blur Target’s form becomes blurry and hard to hit.

Create FoodH Feed multiple creatures with conjured food.

DarknessH Suppress all light in an area.

DarkvisionH See in the dark.

Deafness Make a creature deaf.

Dispel Magic End a spell or suppress an item’s magic.

Embed MessageH Leave an illusory message to be triggered at a later date.

EnlargeH Cause a creature to grow in size.

Entangling Flora Sprout plants to hinder movement in an area.

Environmental EnduranceH Protect a creature from severe cold or heat.

Everlight Cause a gem to glow eternally.

False VitalityH Gain temporary Hit Points.

Floating FlameH Summoned fire moves at your command.

Gecko GripH Give a creature a climb Speed.

Ghostly Carrier Create a semicorporeal figure that carries your touch spells to targets.

Humanoid FormH Take the shape of a humanoid.

Illusory CreatureH Form a convincing illusion of a creature.

InvisibilityH A creature can’t be seen until it attacks.

Knock Make a door, lock, or container easier to open, and possibly open it immediately.

Laughing Fit Laughter impedes a creature’s actions.

Marvelous MountH Conjure a fantastical mount.

Mist Conceal creatures with a cloud of mist.

Noise BlastH Damage and deafen creatures with a powerful din.

Oaken ResilienceH Confer a tree’s resilience and flammability.

Peaceful RestH A corpse doesn’t decay and can’t become undead.

Resist EnergyH Protect a creature from one type of energy damage.

Revealing Light Dazzling light counters invisibility and concealment.

See the UnseenH Reveal invisible creatures to your sight.

Shape Wood Transform unworked wood into a shape of your choice.

ShrinkH Reduce a willing creature to Tiny size.

Stupefy Dull a target’s mind and make spell casting unreliable.

Summon ElementalH Conjure an elemental to fight on your behalf.

Telekinetic Maneuver Disarm, Reposition, Shove, or Trip a creature telekinetically.

TranslateH Grant understanding of a language to one creature.

Water BreathingH Allow creatures to breathe underwater.

Water WalkH Buoy a creature so it can walk on water.

Arcane 3rd-Rank Spells

Aqueous Orb Roll a ball of water to put out fires and engulf creatures.

Bind Undead Take control of a mindless undead.

Blindness Strike a target blind.

Clairaudience Hear through an invisible magical sensor.

Cozy Cabin Conjure a temporary cabin sheltered from the elements.

Dream MessageH Send a message that arrives in a dream.

Earthbind Bring a flying creature to the ground.

Enthrall Your speech makes creatures fascinated with you.

Feet to FinsH Turn a creature’s feet into fins, enabling it to swim but slowing it on land.

FireballH An explosion of fire in an area burns creatures.

Ghostly Weapon Make a weapon affect incorporeal creatures.

Grease Coat a surface or object in slippery grease.

HasteH Speed up a creature so it can attack or move more often.

Hypnotize Shifting colors dazzle and fascinate creatures.

Insect FormH Turn into a dangerous giant insect.

Levitate Float an object or creature a few feet off the ground.

Lightning BoltH Lightning strikes all creatures in a line.

LocateH, U Learn the direction to an object.

Mind ReadingU Read a creature’s surface thoughts.

One with Stone Meld into or turn into a stone.

ParalyzeH Freeze a creature in place.

Safe PassageH Make an area safe to move through.

SlowH Make a creature slower, reducing its actions.

Vampiric FeastH Deal void damage and gain temporary Hit Points with a touch.

Veil of PrivacyU Protect a creature or object from magical detection.

Wall of ThornsH Grow a wall of brambles.

Wall of Wind Create a wall of gusting winds that hinders movement and ranged attacks.


Attributes

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Rules:Free Basic Rules?expansion=0
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