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Pathfinder Second Edition

Compendium

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Divine Spells

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Welcome to the Pathfinder Second Edition Free Basic Rules! Here you will find the very basics of play, and just enough options to build a handful of low-level characters. For hundreds of more pages, rules, characters, options, artwork, and more, upgrade to the complete Pathfinder Player Core!

Divine Cantrips

DazeH Cloud a creature’s mind to make it off-guard or slow.

Detect MagicH Sense whether magic is nearby.

Divine LanceH Throw divine energy that deals spirit damage.

Forbidding WardH Protect an ally against one specific enemy.

Guidance Divine guidance improves one roll.

Know the WayH Learn true north and the direction to another location.

LightH Make an object glow.

MessageH Speak a message to a distant creature, who can reply.

Prestidigitation Perform a minor magical trick.

Read AuraH Detect if an object is magical.

ShieldH A shield of magical force blocks attacks and spells.

SigilH Leave a magical mark.

Stabilize Stabilize a dying creature.

Summon InstrumentH Call an instrument that only you can play.

Vitality LashH Damage and weaken the undead with vital energy.

Void WarpH Damage and weaken the living with void energy.

Divine 1st-Rank Spells

Air Bubble React to create air for a creature to breathe.

AlarmH Be alerted if a creature enters a warded area.

Bane Weaken enemies’ attacks in an aura around you.

Bless Strengthen allies’ attacks in an aura around you.

Cleanse Cuisine Make food and drink safe and delicious.

CommandH Bid a creature approach, run, drop something, lie prone, or stand up.

Create Water Conjure 2 gallons of water.

Detect PoisonH, U Determine whether an object or creature is poisonous or venomous.

Enfeeble Sap a creature’s strength.

FearH Frighten a creature, possibly making it flee.

Grim TendrilsH Creatures in a line take void damage and start to bleed.

HarmH Void energy harms the living or heals the undead, either a single creature or all in a burst.

HealH Vital energy heals the living or harms the undead, either a single creature or all in a burst.

Infuse VitalityH Empower attacks with vital energy to damage the undead.

LockH Make a lock much harder to open.

MendingH Repair one non-magical item.

Mystic ArmorH Ward yourself with magical armor.

Pet Cache Hide a familiar or animal companion in a pocket dimension.

Protection Raise a creature’s AC.

Runic BodyH Temporarily apply magical runes to a creature’s unarmed attacks.

Runic WeaponH Temporarily apply magical runes to a weapon.

Sanctuary Protect a creature from being attacked.

Spirit LinkH Continually transfer your health to someone else.

Summon UndeadH Conjure an undead to fight on your behalf.

VentriloquismH Throw your voice.

Divine 2nd-Rank Spells

Augury Predict whether a course of action brings good fortune.

Blood VendettaH Cause a creature that attacks you to start bleeding.

Calm Suppress strong emotions and hostility.

Cleanse AfflictionH Treat a curse, disease, or poison.

Clear MindH Counteract fleeing, frightened, stupefied, and related conditions.

Create FoodH Feed multiple creatures with conjured food.

DarknessH Suppress all light in an area.

DarkvisionH See in the dark.

Deafness Make a creature deaf.

Dispel Magic End a spell or suppress an item’s magic.

Environmental EnduranceH Protect a creature from severe cold or heat.

Everlight Cause a gem to glow eternally.

Marvelous MountH Conjure a fantastical mount.

Noise BlastH Damage and deafen creatures with a powerful din.

Peaceful RestH A corpse doesn’t decay and can’t become undead.

Resist EnergyH Protect a creature from one type of energy damage.

Revealing Light Dazzling light counters invisibility and concealment.

See the UnseenH Reveal invisible creatures to your sight.

Share Life Absorb half the damage another would take.

SilenceH Mute all sound from a willing creature.

Sound BodyH Counteract blinded, dazzled, deafened, enfeebled, sickened, and related conditions.

Spiritual ArmamentH Project a weapon imbued with spiritual power.

StatusH Keep track of a willing creature’s location and well-being.

Sure FootingH Counteract clumsy, grabbed, paralyzed, or related conditions.

TranslateH Grant understanding of a language to one creature.

Water BreathingH Allow creatures to breathe underwater.

Water WalkH Buoy a creature so it can walk on water.

Divine 3rd-Rank Spells

Bind Undead Take control of a mindless undead.

Blindness Strike a target blind.

Chilling DarknessH Ray of unholy darkness deals cold damage, dispels light, and harms holy targets.

Crisis of FaithH Cause mental damage and possibly make a worshiper unable to cast spells.

Dream MessageH Send a message that arrives in a dream.

HeroismH Stoke a creature’s inner heroism to make it more competent.

Holy LightH A ray of burning light deals extra damage to fiends and other unholy creatures.

LocateH, U Learn the direction to an object.

Ring of TruthU Ring a bell when the truth is spoken.

Safe PassageH Make an area safe to move through.

Speak with PlantsH Communicate with plants and plant creatures.

Vampiric FeastH Deal void damage and gain temporary Hit Points with a touch.

Attributes

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Rules:Free Basic Rules?expansion=0
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