Ceiling-Clinging Ambush Predator
Habitat: Underdark; Treasure: None
Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to disguise themselves as stalactites. When prey passes below, lurking darkmantles drop and unfurl their webbed tentacles, attempting to blind, suffocate, or crush their victims.
Darkmantles share similarities with piercers and ropers and often hunt near those monsters. Scholars have attempted to establish a shared origin or life cycle between those creatures, but their efforts are thwarted by those monsters’ supernatural physiologies and deadly natures.
Just assume there’s no such thing as a stalactite.
—S. Wakeman, Underdark explorer
Actions
Crush. Melee Attack Roll: +5, reach 5 ft. Hit:
6 (1d6 + 3) Bludgeoning damage, and the darkmantle attaches to the
target. If the target is a Medium or smaller creature and the darkmantle
had Advantage on the attack roll, it covers the target, which has the
Blinded condition and is suffocating while the darkmantle is attached in
this way.
While attached to a target, the darkmantle can attack
only the target but has Advantage on its attack rolls. Its Speed becomes
0, it can’t benefit from any bonus to its Speed, and it moves with the
target.
A creature can take an action to try to detach the
darkmantle from itself, doing so with a successful DC 13 Strength
(Athletics) check. On its turn, the darkmantle can detach itself by
using 5 feet of movement.
Darkness Aura (1/Day). Magical Darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can’t penetrate this area, and no light can illuminate it.