library

Level 6 Abjuration (Cleric, Druid)

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.


Heal

6 Abjuration
  • Casting Time: Action
  • Range: 60 feet
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric, Druid
  • Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
  • At Higher Levels: Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×