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Habitat: Forest, Grassland, Hill, Planar (Feywild); Treasure: None

Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.


Worgs

Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.


Worg

Large Fey, Neutral Evil
  • Armor Class 13
  • Hit Points 26 (4d10 + 4)
  • Speed 50 ft.
  • Initiative +1 (11)
STR
16 (3)
DEX
13 (1)
CON
13 (1)
INT
7 (-2)
WIS
11 (0)
CHA
8 (-1)
  • Saving Throws Str +3, Dex +1, Con +1, Int -2, Wis +0, Cha -1
  • Skills Perception +4
  • Senses Darkvision 60 ft, passive Perception 14
  • Languages Goblin, Worg
  • Challenge 1/2 (100 XP)
  • Habitat Forest, Grassland, Hill, Planar (Feywild)
  • Treasure None

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) Piercing damage. The next attack roll made against the target before the start of the worg's next turn has Advantage.
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