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Free Basic Rules (2024)

A Scholarly Magic-User of Arcane Power

Core Wizard Traits

Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple Weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP

Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.

Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse.

The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination.

But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.


Becoming a Wizard …

As a Level 1 Character

  • Gain all the traits in the Core Wizard Traits table.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table.

As a Multiclass Character

  • Gain the Hit Point Die from the Core Wizard Traits table.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.

Wizard Class Features

As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.

Wizard Class Features
Class Features
Spellcasting, Ritual Adept, Arcane Recovery
Cantrips
3
Prepared Spells
4
Class Features
Scholar
Cantrips
3
Prepared Spells
5
Class Features
Wizard Subclass
Cantrips
3
Prepared Spells
6
Class Features
Ability Score Improvement
Cantrips
4
Prepared Spells
7
Class Features
Memorize Spell
Cantrips
4
Prepared Spells
9
Class Features
Subclass Feature
Cantrips
4
Prepared Spells
10
Class Features
-
Cantrips
4
Prepared Spells
11
Class Features
Ability Score Improvement
Cantrips
4
Prepared Spells
12
Class Features
-
Cantrips
4
Prepared Spells
14
Class Features
Subclass Feature
Cantrips
5
Prepared Spells
15
Class Features
-
Cantrips
5
Prepared Spells
16
Class Features
Ability Score Improvement
Cantrips
5
Prepared Spells
16
Class Features
-
Cantrips
5
Prepared Spells
17
Class Features
Subclass Feature
Cantrips
5
Prepared Spells
18
Class Features
-
Cantrips
5
Prepared Spells
19
Class Features
Ability Score Improvement
Cantrips
5
Prepared Spells
21
Class Features
-
Cantrips
5
Prepared Spells
22
Class Features
Spell Mastery
Cantrips
5
Prepared Spells
23
Class Features
Epic Boon
Cantrips
5
Prepared Spells
24
Class Features
Signature Spells
Cantrips
5
Prepared Spells
25
Level   Proficiency Bonus   Class Features   Cantrips   Prepared Spells  
1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4
2 +2 Scholar 3 5
3 +2 Wizard Subclass 3 6
4 +2 Ability Score Improvement 4 7
5 +3 Memorize Spell 4 9
6 +3 Subclass feature 4 10
7 +3 4 11
8 +3 Ability Score Improvement 4 12
9 +4 4 14
10 +4 Subclass feature 5 15
11 +4 5 16
12 +4 Ability Score Improvement 5 16
13 +5 5 17
14 +5 Subclass feature 5 18
15 +5 5 19
16 +5 Ability Score Improvement 5 21
17 +6 5 22
18 +6 Spell Mastery 5 23
19 +6 Epic Boon 5 24
20 +6 Signature Spells 5 25

Spell Slots per Spell Level

As a Wizard, you gain the following spell slots when you reach the specified Bard levels. These spell slots are listed in the Spell Slots table.

Spell Slots
Spell Level 1
2
Spell Level 2
-
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
3
Spell Level 2
-
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
2
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
2
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
1
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
2
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
1
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
2
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
2
Spell Level 7
2
Spell Level 8
1
Spell Level 9
1
Character Level   Spell Level 1   Spell Level 2   Spell Level 3   Spell Level 4   Spell Level 5   Spell Level 6   Spell Level 7   Spell Level 8   Spell Level 9
1 2
2 3
3 4 2
4 4 3
5 4 3 2
6 4 3 3
7 4 3 3 1
8 4 3 3 2
9 4 3 3 3 1
10 4 3 3 3 2
11 4 3 3 3 2 1
12 4 3 3 3 2 1
13 4 3 3 3 2 1 1
14 4 3 3 3 2 1 1
15 4 3 3 3 2 1 1 1
16 4 3 3 3 2 1 1 1
17 4 3 3 3 2 1 1 1 1
18 4 3 3 3 3 1 1 1 1
19 4 3 3 3 3 2 1 1 1
20 4 3 3 3 3 2 2 1 1

Level 1: Spellcasting

As a student of arcane magic, you have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class’s description.

Cantrips. You know three Wizard cantrips of your choice. LightMage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.

When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.

Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.

The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Detect MagicFeather FallMage ArmorMagic MissileSleep, and Thunderwave are recommended.

Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.

Spell Slots. The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.

The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.

If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.

Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.

Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.

Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.

Expanding and Replacing a Spellbook

The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.

Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.

Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.

Level 1: Ritual Adept

You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.

Level 1: Arcane Recovery

You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 2: Scholar

While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Level 3: Wizard Subclass

You gain a Wizard subclass of your choice. The Abjurer, Diviner, Evoker, and Illusionist subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.

Level 5: Memorize Spell

Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.

Level 18: Spell Mastery

You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.

Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.

Level 19: Epic Boon

You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Signature Spells

Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.


Wizard Spell List

This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.

Cantrips (Level 0 Wizard Spells)
Spell   School   Special
Acid Splash Evocation
Blade Ward Abjuration C
Chill Touch Necromancy
Dancing Lights Illusion C
Elementalism Transmutation
Fire Bolt Evocation
Friends Enchantment C
Light Evocation
Mage Hand Conjuration
Mending Transmutation
Message Transmutation
Mind Sliver Enchantment
Minor Illusion Illusion
Poison Spray Necromancy
Prestidigitation Transmutation
Ray of Frost Evocation
Shocking Grasp Evocation
Thunderclap Evocation
Toll the Dead Necromancy
True Strike Divination
Level 1 Wizard Spells
Spell   School   Special
Alarm Abjuration R
Burning Hands Evocation
Charm Person Enchantment
Chromatic Orb Evocation M
Color Spray Illusion
Comprehend Languages Divination R
Detect Magic Divination C, R
Disguise Self Illusion
Expeditious Retreat Transmutation C
False Life Necromancy
Feather Fall Transmutation
Find Familiar Conjuration R, M
Fog Cloud Conjuration C
Grease Conjuration
Ice Knife Conjuration
Identify Divination R, M
Illusory Script Illusion R, M
Jump Transmutation
Longstrider Transmutation
Mage Armor Abjuration
Magic Missile Evocation
Protection from Evil and Good Abjuration C, M
Ray of Sickness Necromancy
Shield Abjuration
Silent Image Illusion C
Sleep Enchantment C
Tasha’s Hideous Laughter Enchantment C
Tenser’s Floating Disk Conjuration R
Thunderwave Evocation
Unseen Servant Conjuration R
Witch Bolt Evocation C
Level 2 Wizard Spells
Spell   School   Special
Alter Self Transmutation C
Arcane Lock Abjuration M
Arcane Vigor Abjuration
Augury Divination R, M
Blindness/Deafness Transmutation
Blur Illusion C
Cloud of Daggers Conjuration C
Continual Flame Evocation M
Crown of Madness Enchantment C
Darkness Evocation C
Darkvision Transmutation
Detect Thoughts Divination C
Dragon’s Breath Transmutation C
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Flaming Sphere Evocation C
Gentle Repose Necromancy R, M
Gust of Wind Evocation C
Hold Person Enchantment C
Invisibility Illusion C
Knock Transmutation
Levitate Transmutation C
Locate Object Divination C
Magic Mouth Illusion R, M
Magic Weapon Transmutation
Melf’s Acid Arrow Evocation
Mind Spike Divination C
Mirror Image Illusion
Misty Step Conjuration
Nystul’s Magic Aura Illusion
Phantasmal Force Illusion C
Ray of Enfeeblement Necromancy C
Rope Trick Transmutation
Scorching Ray Evocation
See Invisibility Divination
Shatter Evocation
Spider Climb Transmutation C
Suggestion Enchantment C
Web Conjuration C
Level 3 Wizard Spells
Spell   School   Special
Animate Dead Necromancy
Bestow Curse Necromancy C
Blink Transmutation
Clairvoyance Divination C, M
Counterspell Abjuration
Dispel Magic Abjuration
Fear Illusion C
Feign Death Necromancy R
Fireball Evocation
Fly Transmutation C
Gaseous Form Transmutation C
Glyph of Warding Abjuration M
Haste Transmutation C
Hypnotic Pattern Illusion C
Leomund’s Tiny Hut Evocation R
Lightning Bolt Evocation
Magic Circle Abjuration M
Major Image Illusion C
Nondetection Abjuration M
Phantom Steed Illusion R
Protection from Energy Abjuration C
Remove Curse Abjuration
Sending Divination
Sleet Storm Conjuration C
Slow Transmutation C
Speak with Dead Necromancy
Stinking Cloud Conjuration C
Summon Fey Conjuration C, M
Summon Undead Necromancy C, M
Tongues Divination
Vampiric Touch Necromancy C
Water Breathing Transmutation R
Level 4 Wizard Spells
Spell   School   Special
Arcane Eye Divination C
Banishment Abjuration C
Blight Necromancy
Charm Monster Enchantment
Confusion Enchantment C
Conjure Minor Elementals Conjuration C
Control Water Transmutation C
Dimension Door Conjuration
Divination Divination R, M
Evard’s Black Tentacles Conjuration C
Fabricate Transmutation
Fire Shield Evocation
Greater Invisibility Illusion C
Hallucinatory Terrain Illusion
Ice Storm Evocation
Leomund’s Secret Chest Conjuration M
Locate Creature Divination C
Mordenkainen’s Faithful Hound Conjuration
Mordenkainen’s Private Sanctum Abjuration
Otiluke’s Resilient Sphere Abjuration C
Phantasmal Killer Illusion C
Polymorph Transmutation C
Stone Shape Transmutation
Stoneskin Transmutation C, M
Summon Aberration Conjuration C, M
Summon Construct Conjuration C, M
Summon Elemental Conjuration C, M
Vitriolic Sphere Evocation
Wall of Fire Evocation C
Level 5 Wizard Spells
Spell   School   Special
Animate Objects Transmutation C
Bigby’s Hand Evocation C
Circle of Power Abjuration C
Cloudkill Conjuration C
Cone of Cold Evocation
Conjure Elemental Conjuration C
Contact Other Plane Divination R
Creation Illusion
Dominate Person Enchantment C
Dream Illusion
Geas Enchantment
Hold Monster Enchantment C
Jallarzi’s Storm of Radiance Evocation C
Legend Lore Divination M
Mislead Illusion C
Modify Memory Enchantment C
Passwall Transmutation
Planar Binding Abjuration M
Rary’s Telepathic Bond Divination R
Scrying Divination C, M
Seeming Illusion
Steel Wind Strike Conjuration M
Summon Dragon Conjuration C, M
Synaptic Static Enchantment
Telekinesis Transmutation C
Teleportation Circle Conjuration M
Wall of Force Evocation C
Wall of Stone Evocation C
Yolande’s Regal Presence Enchantment C
Level 6 Wizard Spells
Spell   School   Special
Arcane Gate Conjuration C
Chain Lightning Evocation
Circle of Death Necromancy M
Contingency Abjuration M
Create Undead Necromancy M
Disintegrate Transmutation
Drawmij’s Instant Summons Conjuration R, M
Eyebite Necromancy C
Flesh to Stone Transmutation C
Globe of Invulnerability Abjuration C
Guards and Wards Abjuration M
Magic Jar Necromancy M
Mass Suggestion Enchantment
Move Earth Transmutation C
Otiluke’s Freezing Sphere Evocation
Otto’s Irresistible Dance Enchantment C
Programmed Illusion Illusion M
Summon Fiend Conjuration C, M
Sunbeam Evocation C
Tasha’s Bubbling Cauldron Conjuration M
True Seeing Divination M
Wall of Ice Evocation C
Level 7 Wizard Spells
Spell   School   Special
Delayed Blast Fireball Evocation C
Etherealness Conjuration
Finger of Death Necromancy
Forcecage Evocation C, M
Mirage Arcane Illusion
Mordenkainen’s Magnificent Mansion Conjuration M
Mordenkainen’s Sword Evocation C, M
Plane Shift Conjuration M
Prismatic Spray Evocation
Project Image Illusion C, M
Reverse Gravity Transmutation C
Sequester Transmutation M
Simulacrum Illusion M
Symbol Abjuration M
Teleport Conjuration
Level 8 Wizard Spells
Spell   School   Special
Antimagic Field Abjuration C
Antipathy/Sympathy Enchantment
Befuddlement Enchantment
Clone Necromancy M
Control Weather Transmutation C
Demiplane Conjuration
Dominate Monster Enchantment C
Incendiary Cloud Conjuration C
Maze Conjuration C
Mind Blank Abjuration
Power Word Stun Enchantment
Sunburst Evocation
Telepathy Divination
Level 9 Wizard Spells
Spell   School   Special
Astral Projection Necromancy M
Foresight Divination
Gate Conjuration C, M
Imprisonment Abjuration M
Meteor Swarm Evocation
Power Word Kill Enchantment
Prismatic Wall Abjuration
Shapechange Transmutation C, M
Time Stop Transmutation
True Polymorph Transmutation C
Weird Illusion C
Wish Conjuration

Wizard Subclasses

A Wizard subclass is a specialization that grants you features at certain Wizard levels, as specified in the subclass. This section presents the Abjurer, Diviner, Evoker, and Illusionist subclasses.

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