The new D&D 2024 sheet is now available!

library
Table of Contents
Free Basic Rules (2024)

This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Devil’s Sight. Magical Darkness doesn’t impede the imp’s Darkvision.

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed.


Imp

Tiny Fiend (Devil), Lawful Evil
  • Armor Class 13
  • Hit Points 21 (6d4 + 6)
  • Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (3)
CON
13 (1)
INT
11 (0)
WIS
12 (1)
CHA
14 (2)
  • Saving Throws Str -2, Dex +3, Con +1, Int +0, Wis +1, Cha +2
  • Skills Deception +4, Insight +3, Stealth +5
  • Damage Resistance Cold
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft., passive Perception 11
  • Languages Common, Infernal
  • Challenge 1 (200 XP)
  • Innate Spellcasting. The imp casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.
  • Devil's Sight. Magical Darkness doesn't impede the imp's Darkvision.
  • Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions


  • Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage plus (2d6)Poison damage.
  • Invisibility. The imp casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.
  • Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it's wearing or carrying isn't transformed.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×