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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.

Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it’s wearing or carrying isn’t transformed.


Quasit

Tiny Fiend (Demon), Chaotic Evil
  • Armor Class 13
  • Hit Points 25 (10d4)
  • Speed 40 ft.
STR
5 (-3)
DEX
17 (3)
CON
10 (0)
INT
7 (-2)
WIS
10 (0)
CHA
10 (0)
  • Saving Throws Str -3, Dex +3, Con +0, Int -2, Wis +0, Cha +0
  • Skills Stealth +5
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft., passive Perception 10
  • Languages Abyssal, Common
  • Challenge 1 (200 XP)
  • Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions


  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) Slashing damage. The target has the Poisoned condition until the start of the quasit's next turn.
  • Invisibility. The quasit casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.
  • Scare (1/Day). *Wisdom Saving Throw*: DC 10, one creature within 20 feet. *Failure*: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
  • Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it's wearing or carrying isn't transformed.
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