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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.


Lion

Large Beast, Unaligned
  • Armor Class 12
  • Hit Points 22 (4d10)
  • Speed 50 ft.
STR
17 (3)
DEX
15 (2)
CON
11 (0)
INT
3 (-4)
WIS
12 (1)
CHA
8 (-1)
  • Saving Throws Str +3, Dex +2, Con +0, Int -4, Wis +1, Cha -1
  • Skills Perception +3, Stealth +4
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages None
  • Challenge 1 (200 XP)
  • Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
  • Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions


  • Multiattack. The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar.
  • Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) Slashing damage.
  • Roar. *Wisdom Saving Throw*: DC 11, one creature within 15 feet. *Failure*: The target has the Frightened condition until the start of the lion's next turn.
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