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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see. Celestials, Fiends, and Undead automatically fail the save. Failure: The sprite knows the target’s emotions and alignment.

Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.


Sprite

Tiny Fey, Neutral Good
  • Armor Class 15
  • Hit Points 10 (4d4)
  • Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (4)
CON
10 (0)
INT
14 (2)
WIS
13 (1)
CHA
11 (0)
  • Saving Throws Str -4, Dex +4, Con +0, Int +2, Wis +1, Cha +0
  • Skills Perception +3, Stealth +8
  • Senses passive Perception 13
  • Languages Common, Elvish, Sylvan
  • Challenge 1/4 (50 XP)
  • Innate Spellcasting. The sprite casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.

Actions


  • Needle Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 4) Piercing damage.
  • Enchanting Bow. Ranged Weapon Attack: +6 to hit, reach 40/160 ft., one target. Hit: (1) Piercing damage. The target has the Charmed condition until the start of the sprite's next turn.
  • Heart Sight. *Charisma Saving Throw*: DC 10, one creature within 5 feet the sprite can see. Celestials, Fiends, and Undead automatically fail the save. *Failure*: The sprite knows the target's emotions and alignment.
  • Invisibility. The sprite casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.
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