Level 7 Conjuration (Bard, Sorcerer, Wizard)
Casting Time: Action
Range: 10 feet
Components: V
Duration: Instantaneous
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it.
Familiarity | Mishap | Similar Area | Off Target | On Target |
---|---|---|---|---|
Permanent circle |
— | — | — | 01–00 |
Linked object |
— | — | — | 01–00 |
Very familiar |
01–05 |
06–13 |
14–24 |
25–00 |
Seen casually |
01–33 |
34–43 |
44–53 |
54–00 |
Viewed once or described |
01–43 |
44–53 |
54–73 |
74–00 |
False destination |
01–50 |
51–00 |
— | — |
Familiarity. Here are the meanings of the terms in the table’s Familiarity column:
Mishap. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 Force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Similar Area. You and your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home laboratory, for example, you might appear in another person’s laboratory in the same city.
Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.