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World-Changing Angelic Messenger

Habitat: Planar (Upper Planes); Treasure: Relics

Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.

Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result from the Deva Messages table to inspire a deva’s charge.

Deva Messages
1d6   The Deva Tasks a Mortal with Delivering …
1 The corpse of a hero in need of redemption.
2 The cure for a plague in a distant land.
3 A holy coffer that must not be opened.
4 A magic weapon usable only by a true hero.
5 A seedling that wilts if exposed to anger.
6 Someone from another world with a prophesied purpose but no memory.

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.


Deva

Medium Celestial (Angel), Lawful Good
  • Armor Class 17
  • Hit Points 229 (27d8 + 108)
  • Speed 30 ft., Fly 90 ft. (hover)
  • Initiative +4 (14)
STR
18 (4)
DEX
18 (4)
CON
18 (4)
INT
17 (3)
WIS
20 (5)
CHA
20 (5)
  • Saving Throws Str +4, Dex +4, Con +4, Int +3, Wis +9, Cha +9
  • Skills Insight 9, Perception 9
  • Damage Resistance Radiant
  • Condition Immunities Charmed, Exhaustion, Frightened
  • Senses Darkvision 120 ft., passive Perception 19
  • Languages All, telepathy 120 ft.
  • Challenge 10 (5,900 XP)
  • Habitat Planar (Upper Planes)
  • Treasure Relics
  • Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
  • Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The deva makes two Holy Mace attacks.
  • Holy Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., One Target. Hit: (1d6 + 4) Bludgeoning damage plus (4d8)Radiant damage.
  • Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

Reactions


  • Divine Aid (2/Day). The deva casts *Cure Wounds*, *Lesser Restoration*, or *Remove Curse*, using the same spellcasting ability as Spellcasting.
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