This monster appears in the Dungeons & Dragons Player's Handbook 2024.
Traits
Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down).
Poison Jab. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d6 + 3 plus the spell’s level Piercing damage plus 1d4 Poison damage.
Web Bolt (Spider Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d10 + 3 plus the spell’s level Bludgeoning damage, and the target’s Speed is reduced to 0 until the start of the insect’s next turn.
Bonus Actions
Venomous Spew (Centipede Only). Constitution Saving Throw: Your spell save DC, one creature the insect can see within 10 feet. Failure: The target has the Poisoned condition until the start of the insect’s next turn.
Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.
- 'Spell level' refers to the level of the spell slot used to cast the Giant Insect spell.
- Decide which version of spirit it is (Centipede, Spider, or Wasp) and delete any that are not appropriate.
- Armor Class= 11 + spell level.
- Hit Points = 30 + (10 times the spell level).
- Proficiency Bonus = the spellcaster's total proficiency bonus.
- Multiattack: The insect makes a number of attacks equal to half the spell's level (round down).
- Poison Jab:
- Attack bonus = the spellcaster's spell attack modifier.
- Damage = 1d6 + 3 + the spell's level Piercing damage, plus 1d4 Poison damage.
- Web Bolt:
- Attack bonus = the spellcaster's spell attack modifier.
- Damage = 1d10 + 3 + the spell's level.
- Venomous Spew:
- Saving Throw DC = the spellcaster's spell save DC.