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Fiends in Feral Flesh

Habitat: Desert, Forest, Grassland, Hill; Treasure: Armaments, Individual

Gnoll warriors crave endless slaughter but quickly grow bored with the prey they kill and the treasures they plunder. Nevertheless, they’re enraged by the thought of anyone else having what’s theirs, compelling them to despoil what they can’t take with them.


Gnoll

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.

—Iggwilv, Demonomicon of Iggwilv

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.


Gnoll Warrior

Medium Fiend, Chaotic Evil
  • Armor Class 15
  • Hit Points 27 (6d8)
  • Speed 30 ft.
  • Initiative +1 (11)
STR
14 (2)
DEX
12 (1)
CON
11 (0)
INT
6 (-2)
WIS
10 (0)
CHA
7 (-2)
  • Saving Throws Str +2, Dex +1, Con +0, Int -2, Wis +0, Cha -2
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Gnoll
  • Challenge 1/2 (100 XP)
  • Habitat Desert, Forest, Grassland, Hill
  • Treasure Armaments, Individual

Actions


  • Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d6 + 2) Piercing damage.
  • Bone Bow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., One Target. Hit: (1d10 + 1) Piercing damage.

Bonus Actions


  • Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
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