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Habitat: Any; Treasure: Armaments

Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands.


Toughs

Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.

There are two answers to every question: ours, and the wrong one.
—Harmonium rule

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.


Tough Boss

Medium or Small Humanoid, Neutral
  • Armor Class 16
  • Hit Points 82 (11d8 + 33)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
17 (3)
DEX
14 (2)
CON
16 (3)
INT
11 (0)
WIS
10 (0)
CHA
11 (0)
  • Saving Throws Str +5, Dex +2, Con +5, Int +0, Wis +0, Cha +2
  • Senses passive Perception 10
  • Languages Common plus one other language
  • Challenge 4 (1100 XP)
  • Habitat Any
  • Treasure Armaments
  • Gear Chain Mail, Heavy Crossbow, Warhammer
  • Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


  • Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
  • Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
  • Heavy Crossbow. Ranged Weapon Attack: +4 to hit, reach 100/400 ft., one target. Hit: (2d10 + 2) Piercing damage.
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