To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. "Playing the Game" explains what each ability means.
Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one.
Standard Array. Use the following six scores for your abilities: 15, 14, 13, 12, 10, 8.
Random Generation. Roll four d6s and record the total of the highest three dice. Do this five more times, so you have six numbers.
Point Cost. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Costs table. For example, a score of 14 costs 7 of your 27 points.
Score | Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
Once you’ve generated six scores, assign them to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well.
If you’re using the Standard Array option, consult the Standard Array by Class table for suggestions on where to assign scores for your character’s class. The table puts the highest scores in a class’s main abilities. If you used a different method to generate the scores, you may still use this table to guide where you place your highest and lowest scores.
Class | Str. | Dex. | Con. | Int. | Wis. | Cha. |
---|---|---|---|---|---|---|
Barbarian | 15 | 13 | 14 | 10 | 12 | 8 |
Bard | 8 | 14 | 12 | 13 | 10 | 15 |
Cleric | 14 | 8 | 13 | 10 | 15 | 12 |
Druid | 8 | 12 | 14 | 13 | 15 | 10 |
Fighter | 15 | 14 | 13 | 8 | 10 | 12 |
Monk | 12 | 15 | 13 | 10 | 14 | 8 |
Paladin | 15 | 10 | 13 | 8 | 12 | 14 |
Ranger | 12 | 15 | 13 | 8 | 14 | 10 |
Rogue | 12 | 15 | 13 | 14 | 10 | 8 |
Sorcerer | 10 | 13 | 14 | 8 | 12 | 15 |
Warlock | 8 | 14 | 13 | 12 | 10 | 15 |
Wizard | 8 | 12 | 13 | 15 | 14 | 10 |
After assigning your ability scores, adjust them according to your background. Your background lists three abilities; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Some players like to increase their class’s primary ability, while others prefer to increase a low score.