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Level 4 Conjuration (Druid, Ranger)

Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.


Conjure Woodland Beings

4 Conjuration
  • Casting Time: Action
  • Range: Self
  • Components: V S
  • Duration: Yesup to 10 minutes
  • Classes: Druid, Ranger
  • You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
  • At Higher Levels: Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
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