You gain proficiency in two of the following skills: Deception, Insight, or Sleight of Hand.
Additionally, you gain proficiency with up to two gaming sets of your choice.
When luck strikes, you can adjust your plan to take advantage of it. Once per turn, when you roll a Perfect Plan die, you can choose to double down on that die. If you do, roll it again and add that roll to the result. If you roll a 1 on the new roll, note it.
Once you have noted a number of 1s equal to your Proficiency Bonus, you can’t use this feature again until you finish a Long Rest, upon which your noted number of 1s resets to 0.
You learn how to take advantage of openings against a creature you're analyzing, or create them if they aren't already there. Whenever you use your Guiding Guile feature, you can force your attack's target to make an Intelligence saving throw against a DC equal to 8 + your Intelligence modifier + your Proficiency Bonus. On a failed save, you can roll a Perfect Plan die and add it to the result of the triggering attack without expending the die.
Your lies are so good, you even fool people with them when they’re found out. Whenever you make a Charisma (Deception) check, you can spend a Perfect Plan die to roll an additional d20. You can choose to do so after you roll the die, but before the outcome is determined. If you do, you must use the new d20 roll.
You always have a backup plan, even if it's less than reputable. As an Action, you may expend and roll a Perfect Plan dice. You then regain a number of Perfect Plan dice equal to the result minus 1.
Once you have used this feature, you can't use it again until you finish a Long Rest.
If luck won't cooperate, you can make your own. Whenever you would roll a Perfect Plan die, you can forgo rolling to instead get the maximum value on the die.
You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses whenever you finish a Long Rest.
You can throw caution to the wind and put everything you have on one outcome. Whenever you use your Double Down feature, you can go all in. If you do, you roll a d8, instead of the normal die for your Perfect Plan feature.
Once you have used this feature, you can't do so again until the start of your next turn.